The amount of resources one can get from a given square depends on several factors: While it would make sense for a modern culture to be able to use freight to move resources from distant farmlands to cities to feed the population or generate trade, C-evo (like Civ1 and Civ2) doesn't have this (to keep the rules relatively simple). One thing to note is that, regardless of technology or population level, it is not possible for a city to get resources beyond these 20 squares. Here, "X" is the location of the city, the squares marked # are squares a city can get resources from, and the four "." squares in the corners are too far away from the city to get resources. Here is a figure of the squares a city gets resources from: A given city can harvest resources from any tile no more than 2.5 steps from the city (where a diagonal step counts as 1.5). More information about these resources is available in the excellent manual C-evo comes with.Ī city gets these three resources from the land around the city. This resource looks like a blue or purple round beaker. You select which percentage of total trade is used for research and which for money by setting the tax rate. Trade, which can be used either for research or for money.This resource is also called a "shield", since the resources looks like a small black shield. Material, which allows either the production of units or buildings in a city, or give money to the treasury.This looks like yellow-green mark (almost like a cob of corn) when managing the city. Food, which allows the population of a city to live and increase.Use more illustrations and background images.Įveryone who have not played original Colonization should try out FreeCol now that official sequel is on it's way to see what's it all about.In Civilization-type games, a city generates three kinds of resources: Add skins for the colony panel and the Europe panel. Add other features simplifying modding. Extend the map editor and create editors for units and terrain. Objective: Easier customization of the game. Balance the advantages of the different nations. ![]() Implement feature requests from our community. Backward compatibility for savegames will be assured after this release. Extend the map editor to support scenarios. Support triggers and events for scenario development. Add features for admin (kick player, restart game etc.) Add personalities and better strategy to computer opponents. Implement feature requests from our users. New background images, borders and buttons. Games with up to eight European players are now supported. New nations added: Portuguese, Swedish, Danish and Russian Named regions and nicer placement of native settlements. Short music clips for Aztecs, English and fountain of Youth New sound effects for artillery and buying/selling goods. Sound effects for dragoons, artillery capturing a colony, building Units now slide between tiles while moving. ![]() A file format for packaging changes to graphics and rules. ![]() Allow the game to be customized using XML-files. Objective: Make the game easier to modify I'm sure there are other things that need/can use (re)work also.Īccording to new preliminary roadmap, next version of FreeCol ( SF) will be released tomorrow. Beside the redoing the entire terrain tileset (or part of it), there's at least need for graphics for each Indian tribe settlement (currently there's only one picture to represent them all). So if there are any graphics artists willing to help Freecol project, please do contact the developers as soon as possible. Screenshots of his works can be seen in this topic. Worse is that he did not commit any of his changes before disappearing leaving rest of the team nothing to work on. Unfortunately Freecol project has also suffered major setback with the disappearance of their main graphic artist (shinydaemon) who was redoing terrain graphics and was almost finished when he suddenly just vanished from face of the earth. Both being mainly bugfixing releases altought some new features have been implemented and old ones improved. Since my last update Freecol team has released versions 0.7.1 and 0.7.2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |